"Need to create"

main ornament
July 23, 2026
0

Marek’s Dev Diary: July 23, 2026

What is this

Every Thursday, I will share a dev diary about what we’ve been working on over the past few weeks. I’ll focus on the interesting challenges and solutions that I encountered. I won’t be able to cover everything, but I’ll share what caught my interest.

Why am I doing it

I want to bring our community along on this journey, and I simply love writing about things I’m passionate about! This is my unfiltered dev journal, so please keep in mind that what I write here are my thoughts and will be outdated by the time you read this, as so many things change quickly. Any plans I mention aren’t set in stone and everything is subject to change. Also, if you don’t like spoilers, then don’t read this.

 

 

Space Engineers 1

Join us Monday, July 27th, for the release of the next update for Space Engineers 1: Prosperity!

Explore a new Factorum encounter, hunt down the new Prototech, track missing ships and enjoy improvements to Projector, Contracts, the Services Terminal and economy systems!

📅 Monday, July 27, 5 PM UTC (19:00 Prague time)
🛰️ Twitch: https://twitch.tv/keencommunitynetwork
🛰️ YouTube: https://youtube.com/user/SpaceEngineersGame

Sometimes it’s the smallest changes that make the biggest impact, and we’re sure there’s something in Prosperity Update for you!

Here are just a few of our favorites:

  • Expanded Grid Storage settings for server admins, including location limitations, combat delays, timer controls, and more!
  • Automatically refill Hydrogen and Oxygen Bottles when interacting with a Refill Station, Survival Kit, or Medical Room.
  • Lost a grid somewhere out in the void? Ping eligible grids and create a GPS point to help track them down.
  • Clearer language in Store Blocks, making it easier to understand what type of transaction or interaction is taking place.
  • Various UI improvements to the Services Terminal.
  • A new space respawn pod, purpose-built to provide a more balanced start for players beginning their adventure in deep space.
  • We’re also continuing to improve mod support for Grid Storage and the Economy System, giving you better options and pathways to bring your vision to life!

Community Previews

Our amazing community creators are releasing preview videos every day!

We’ll be updating this post regularly so you can jump straight to the latest drops: https://www.spaceengineersgame.com/prosperity-previews/

You can also check them in our Youtube Playlist.

Stand by for transmission – the countdown continues!

 

Question to you: What Prosperity features caught your eye?

 

 

Share your thoughts in the comments below – I read them all, and they’re one of my favorite parts of making our games.

Subscribe and get an email whenever I publish a new post!

 

Leave a comment

Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

Blog Archive

Subscribe to Marek's Blog

Sign up for email notification every time there is a new blog post. No sales, no spam.

Sign Up