"Need to create"

main ornament
August 17, 2017

Engineers stand ready, big update ahead! With today's major release we are bringing you some amazing additions to the game!
From now on, you will be able to personalize your engineer with a broad range of new items! We are introducing customizable skins for your engineer, your tools and your weapons. It’s time to show off!

August 4, 2017

Almost two years ago, we announced that we were sharing the full source code of Space Engineers on GitHub.
This was done with our modding community in mind, and it has been a huge advantage to them overall. With the source code in hand, the community has created many amazing mods that might not have been possible otherwise.

March 14, 2017

Space Engineers has come a long way. We were one of the first Early Access games and we are still one of the most successful Early Access games on the market. We transformed a small indie project into a huge sandbox game containing many features and possibilities. The tremendous scale of the game is clearly evident by the fact that Space Engineers has one of the largest workshops on Steam, with a huge amount of individual items available.

March 7, 2017

The following is the video interview I had with Socrates on Singularity Weblog on March 4th, 2017.
This was one of the most interesting and exciting interviews I had since I started to work on GoodAI and I must admit that I enjoyed it a lot.

December 15, 2016

Today, we are pushing all the features from last week’s enormous update to the stable branch. Just in case you missed the news, this includes the total block redesign, new multiplayer netcode, a tutorial campaign and much more! We wanted to make this great update available to all players, as you’ve been asking for it all week!
This update marks the transition of Space Engineers entering into the Beta phase.

Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

Blog Archive

Subscribe to Marek's Blog

Sign up for email notification every time there is a new blog post. No sales, no spam.

Sign Up