"Need to create"

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June 24, 2015

Today I’m happy to report that we’re taking the next step in our plans to expand the Keen Software House teams. We’re growing very rapidly and planning to grow even more – at the moment we have about 30 people working on the games team and roughly 20 on the AI team. We just signed the contracts to open a second office in Brno, and it has been up and running for about one week.

June 1, 2015

I’ve been waiting for a chance to meet you in person and I think I found the right occasion. I am going to be in Los Angeles attending E3 and I thought that this would be a great opportunity to organize a small fan meetup on June 16th for our US fans.

May 18, 2015

The new milestone is that our general AI is now able to play a game that requires it to complete a series of actions in order to reach a final goal. This means that our AI is capable of working with a delayed reward and that it is able to create a hierarchy of goals.

May 14, 2015

Today we have a very important announcement for our modders and our community. We decided to give you 100% complete access to Space Engineers’ source code. This comes as a continuation of our decision to give more freedom to modders and community. Please do not confuse this with “open source” or “free software”: While we are opening the possibility to read and alter Space Engineers and VRAGE source code, we’re not making Space Engineers or VRAGE free.

April 17, 2015

Hello, I am Ondrej Petrzilka, for those who don't know me I am the lead developer for Space and Medieval Engineers. I joined Keen Software House in 2011 as a game programmer for Miner Wars 2081 and since then I have worked on various projects in the studio mostly on the development of Space Engineers. In this blog post I would like to put some light on our current and future plans with Space Engineers. Currently we’re working on three big things: planets, scenarios and new multiplayer.

Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

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