"Need to create"

main ornament
November 24, 2011

Last weekend we had Game Developers Session 2011 here in Prague. My company Keen Software House was the general partner of the conference. We were showing Miner Wars, people enjoyed it and they were surprised by Miner Wars 2.5D (which we haven't officially announced yet) - and they seemed to be really interested in it. It seems to be a good concept!

November 7, 2011

Last Friday we had an internal meeting on this topic: all engine features are already 99% done, so now we are focusing entirely on the gameplay. These are our notes for the next month of development.

October 31, 2011

This post is intended to open a discussion. My mission is to find the single thing that will make Miner Wars remembered for centuries.

Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

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