"Need to create"

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October 20, 2025

AI fear-mongering spreads misinformation and slows progress. 🔶 Some extremists push for bans or control over all AI development. 🔶 Over-regulation risks blocking innovation and resilience. 🔶 A balanced, decentralized approach keeps AI power in check.

October 16, 2025

The VS2 finish line is closing in!
🔶 Tree Variations & Last Biome Transitions
🔶 NPCs, Contract Block & Story Setup
🔶 Art Team Tools & Build Stage Polish

October 9, 2025

🔶 Render Team Magic
🔶 Tree Destructions Tuned-in
🔶 Realistic Looking Biomes & Voxel Transitions
🔶 Underwater Flora, Ocean Waves Tessellation & Textured Foam

October 6, 2025

Open-source AI is risky, but banning it is worse. It democratizes knowledge, removes single points of failure, and accelerates civilization’s progress. Proprietary AI enables capital accumulation that funds major breakthroughs - both approaches are needed.

September 25, 2025

My blog site has a notification system now 🔶 Subscribe and get an email whenever I publish a new post! 🔶 Graphics Teams - speeding up the workflow 🔶 Space Engineers 2 Yellow Submarine 🔶 Space Engineers 2 Planets
Read here 👉 https://blog.marekrosa.org/2025/09/mareks-dev-diary-september-25-2025/

September 18, 2025

SE1 Apex Survival & SE2 Colonization 🔶 Apex Survival changed Space Engineers survival gameplay 🔶 SE2 Colonization & Map Design 🔶 VS2 Planets Verdure & Kemik

September 15, 2025

In 2050, AI and automation provide essentials for all 🔶 UBI means guaranteed goods and services, not just cash 🔶 Citizens are free from traditional labor dependency

September 11, 2025

SE1 Apex Survival is live - one of our biggest updates ever! 🔶 A conclusion & a new beginning 🔶 SE2 Performance Optimizations & Marmoset Toolbag Plugin

Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

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