January 14

Review of 2020 & Plans for 2021

It is my tradition at the beginning of every year to publish a review of what we have achieved in the previous year, and what our plans are for the new one.

January 8

My experiments with the evolutionary dynamics of sexual selection

A few months ago I decided to start doing my own experiments on our GoodAI Badger architecture. My initial motivation was that I really miss programming, and being able to just build stuff with my own hands. A secondary motivation is that I have an intuition about what I think our end-goal would look like, and the best way to explain it is by building prototypes.

November 25

Space Engineers: Wasteland

The new Wasteland update is here! Wasteland is all about racing, speed, dust, roaring engines, twisted metal, and especially, fun with your friends. We have focused heavily on the multiplayer racing experience, something we hope you enjoy with other players. Wasteland provides you with new choices when designing your creations. With this new set of blocks, you can now build even better vehicles, cars, and rovers. And we can't wait to see what you create!   

September 10

GoodAI announces $300,000 AI Grant fund

GoodAI recently announced a new grant scheme worth $300,000 that will help push forwards our development of AGI. The grant was announced at the Meta-Learning & Multi-Agent Learning Workshop which we organised. 

August 24

Historical Oranžérie opens in style

We recently celebrated the grand opening of The Oranžérie which is now the home to both GoodAI and Keen Software House. It was an awesome party with over 100 guests from the AI and videogame world and we enjoyed a BBQ and a projection of Keen Software House's work on the side of the new building. 

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