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Blog Archives

2025
July 24
Marek’s Dev Diary: July 24, 2025
July 17
Marek’s Dev Diary: July 17, 2025
July 10
Marek’s Dev Diary: July 10, 2025
June 26
Marek’s Dev Diary: June 26, 2025
June 21
Marek’s Dev Diary: June 19, 2025
June 12
Marek’s Dev Diary: June 12, 2025
April 28
Space Engineers: Fieldwork Live Now!
April 17
Marek’s Dev Diary: April 17, 2025
April 11
Marek’s Dev Diary: April 11, 2025
April 4
Marek’s Dev Diary: April 4, 2025
March 28
Marek’s Dev Diary: March 27, 2025
March 20
Marek’s Dev Diary: March 20, 2025
March 13
Marek’s Dev Diary: March 13, 2025
March 6
Marek’s Dev Diary: March 6, 2025
February 27
Marek’s Dev Diary: February 27, 2025
February 20
Marek’s Dev Diary: February 20, 2025
February 13
Marek’s Dev Diary: February 13, 2025
January 30
Marek’s Dev Diary: January 30, 2025
January 27
Space Engineers 2 Alpha Early Access Release
January 23
Marek’s Dev Diary: January 23, 2025
January 16
Marek’s Dev Diary: 2025-01-16
January 10
Space Engineers 2 – Steam Workshop Support
January 2
Marek’s Dev Diary: 2025-01-02
2024
December 26
Marek’s Dev Diary: 2024-12-26
December 19
Space Engineers 2: Alpha Reveal
December 5
AI People: Now with local LLM
November 10
How Much Will Intelligence Cost in the Future?
November 6
Reality is Our Enemy
October 14
Space Engineers: Contact
September 19
AI People Alpha Officially Released!
August 15
AI People: Alpha Release Date Announced!
August 11
Datacenters powered by solar farms
May 13
Space Engineers: Signal
April 24
GoodAI LTM Benchmark v3 Released
February 12
Introducing GoodAI LTM Benchmark
2023
November 16
Games in 2033
October 26
Space Engineers: 10 Year Anniversary Update
September 1
LLM Agent taught to control drones
May 30
A Tale of Nuclear Blackmail
April 14
Forbes Interview with Marek Rosa
April 13
Space Engineers: Automatons
April 11
Review of 2022 & Plans for 2023
2022
December 8
Announcing Space Engineers on PlayStation
April 19
Space Engineers: Most Wanted
March 7
Space Engineers Ecosystem
February 3
Space Engineers: Warfare 2 “Broadside”
January 24
Review of 2021 & Plans for 2022
2021
July 28
Space Engineers: Heavy Industry
February 11
Space Engineers: Community Crossplay
January 14
Review of 2020 & Plans for 2021
2020
November 25
Space Engineers: Wasteland
September 10
GoodAI announces $300,000 AI Grant fund
August 24
Historical Oranžérie opens in style
July 27
Oranžérie Opening
April 15
Space Engineers: Xbox Release
February 19
Space Engineers: Xbox Release Date & Pre-orders
January 8
Review of 2019 & Plans for 2020
2019
December 19
Space Engineers: Holiday Update
August 22
Space Engineers: Economy Update
February 28
Space Engineers: Major Overhaul of Survival, Ladders, Leaving Early Access, What’s next?
February 19
Space Engineers: Release Date for the Major Overhaul of Survival & Going out of Early Access
January 2
Year 2018 in review, plans for 2019
2018
October 23
Space Engineers: Airtightness & In-game Help
August 3
Medieval Engineers Banner Contest
April 27
Space Engineers NVIDIA Ansel Contest
2017
November 23
Space Engineers Physics & Engineering Contest
November 17
Space Engineers: Major Physics Overhaul
November 2
AI Race Avoidance
October 1
Parasitic computing
September 25
Space Engineers Skins Sale (Concluded)
September 14
Screenshot & Loading Screen Competition
August 17
Skins, Parachutes & Player Feedback
August 4
Statement on Space Engineers GitHub
February 15
First round of General AI Challenge just launched: Gradual Learning – Learning like a Human
2016
November 21
GoodAI Releases Arnold Simulator Alpha
October 23
Space Engineers 3rd Anniversary
October 18
Medieval Engineers Re-Launch
February 2
Abundance 360 Conference Takeaways
January 21
What is Intelligence?
2015
December 15
GoodAI – R&D Roadmap – Preview
November 12
Planets! Because you wanted them
July 15
Esprit de corps at GoodAI
June 1
Fan meetup in LA – June 16
February 24
Barbarians have arrived in Medieval Engineers!
January 13
Medieval Engineers
2014
October 15
Level design & Stabilization period
September 15
Programming is coming to Space Engineers
August 13
Space Engineers for Xbox One
January 14
Space Engineers – sound design
2013
December 20
IndianTV interviewed Keen Software House team
October 30
7 Days Later
October 23
Development update for 9-10/2013
September 25
Answers to your questions #1
September 17
Artificial Gravity in Space Engineers
September 9
Space Engineers announced & Development details
May 24
Postmortem: Miner Wars 2081
2012
September 20
Greenlight stats for Miner Wars 2081 – we are #21
September 12
Funny bugs in Miner Wars 2081
September 8
2.5D gameplay in Miner Wars 2081
September 6
Hall of fame
August 19
Failure to shoot at our customers
April 20
Article in SCORE magazine
April 8
AAA game in XNA?
March 27
GDC 2012 & San Francisco, New York
February 28
Meet the Miner Wars Team at GDC in San Francisco
February 23
Me in a video podcast at games.cz – Fight Club
February 19
Article in czech sci-fi magazine XB1 (ex-Ikarie)
February 14
Miner Wars in Czech TV – Second Time!
January 18
18 years of being a programmer
January 10
My interview at www.zive.cz and www.e15.cz
January 4
Rastko’s “making of” of our intro video
2011
December 23
My second and longer presentation at GDS 2011
November 7
Gameplay programming notes
October 31
KILLER feature of Miner Wars 2081
October 22
We were in Czech Television!
October 19
New Release Of Miner Wars
October 2
Angry German Kid finds Miner Wars
September 1
Public Release Featuring Editor
August 30
New release – TEST BUILD – is out
August 28
Upcoming release and moving to a cloud
August 16
Full Solar System with an ability to land anywhere (Earth, Moon, other planets, moons, asteroids…)
June 20
USA 2011 – Los Angeles, E3, …
June 3
Blogging started