- Space Engineers for Xbox release planned for April 15th
- Pre-orders start today!
- Get 3 premium skins, access to beta and the game 4 days before everyone else!
- What’s inside the Xbox version?
- How has the Xbox version contributed to the PC version?
Finally, after 5 years in development, the wait is over!
- 4 Million copies sold
- 90% positive reviews on Steam
- Over 100.000 Workshop creations
Starting today, you can pre-order Space Engineers for Xbox!
Space Engineers will be released on Xbox on April 15th!
The game in pre-order is available in two packages, so you can choose which one you like more.
The Pre-order Packages
Space Engineers Ultimate Edition 2019 ($29.99 USD) - PRE-ORDER HERE
The Space Engineers Ultimate Edition 2019 includes all of the DLCs for Space Engineers, all the decorative blocks and cosmetic items released in 2019.
By pre-ordering the Space Engineers Ultimate Edition 2019 you will unlock 3 premium skins and you will get the game four days earlier before release. You will also get priority access to the closed beta in March 2020.
Space Engineers Base Version ($19.99 USD) - PRE-ORDER HERE
By pre-ordering the Space Engineers Base Version you will unlock 3 premium skins and you will get the game four days earlier before release. You will also get priority access to the closed beta in March 2020.
Digital pre-order bonus skins:
What’s inside the Xbox version?
We strived to bring all of the key features from the PC version to the Xbox.
However, these are the main differences:
- A host on Xbox One and Xbox One S will support 2 player multiplayer (lobby)
1 host + 1 client
- A host on Xbox One X will support 4 player multiplayer (lobby)
1 host + 3 clients
- No dedicated servers
- (*we are looking into the possibility of supporting dedicated servers in the future)
- Xbox One X has a higher graphic setting (higher textures, better models, improved post processing) than Xbox One S.
- Only a safe mode on Xbox (experimental features are not enabled on Xbox)
- Mods are not supported (e.g. scripts, textures, blocks, animations)
- Programmable blocks are not supported
- Workshop (worlds, blueprints) is supported via in-game integration with Mod.io and is used for safe-mode worlds and blueprints (it is possible to share creations from PC to XB and vice versa)
- Third party scenarios are not supported
- Official supported scenarios: First Jump, Learning to Survive & Never Surrender
- Not supported: Lost Colony
We are looking into bringing more major updates and DLCs to the Xbox One version of Space Engineers in the near future.
The performance depends on the complexity of your world and which type of Xbox you’re playing on. Simple worlds run smoothly on Xbox One and Xbox One S, but a more complex world with rich object interactions could present some performance issues on the Xbox One X.
How has the Xbox version contributed to the PC version?
PC players will also benefit from the massive optimizations that our team performed on the Xbox version, especially the dedicated server users who are playing in a big world.
All the optimizations are being released on the PC version in one of the upcoming releases.
Here are some interesting numbers I’d like to share with you.
|Before optimizations - The graph shows the measurements for campaign Mission 3 - Ruined Camp, on old Xbox on original (unoptimized) code version. The green line represents the sim speed 1.0.|
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If you want to let me know your feedback, please get in touch via my personal email address email@example.com, or use our Keen Software House support site. I welcome all of the feedback we receive and we will use it to learn and provide better services to our players.
Thank you for reading this blog!
CEO, Creative Director, Founder at Keen Software House
CEO, CTO, Founder at GoodAI
For more news:
Space Engineers: www.SpaceEngineersGame.com
Keen Software House: www.keenswh.com
Medieval Engineers: www.MedievalEngineers.com
General AI Challenge: www.General-AI-Challenge.org
Marek Rosa is the CEO and CTO of GoodAI, a general artificial intelligence R&D company, and the CEO and founder of Keen Software House, an independent game development studio best known for its best-seller Space Engineers (4 million copies sold). Both companies are based in Prague, Czech Republic.
Marek has been interested in artificial intelligence since childhood. He started his career as a programmer but later transitioned to a leadership role. After the success of the Keen Software House titles, Marek was able to personally fund GoodAI, his new general AI research company building human-level artificial intelligence.
GoodAI started in January 2014 and has over 30 research scientists, engineers, and consultants working across its Research and Applied teams.
At this time, Marek is developing both Space Engineers and Medieval Engineers, as well as leading daily research and development on recursive self-improvement based general AI architecture - Badger.